I’ve been spending the last fifteen minutes trying to brainstorm various clever ways to introduce myself, but maybe simplest is best: Hi, I’m Kaitlin. I’m the new Editorial Assistant in Film, Media and Music Studies here at Continuum. Katie (I call her Chief) has asked me to start blogging about the Film and Media Studies list, which is awesome because it means I can sit at my desk reading about movies and video games and no one can accuse me of slacking.
More importantly, it gives me an opportunity to become familiar with the books on our list, such as (segue alert): Dungeons, Dragons, and Digital Denizens: The Digital Role Playing Game, which is the first volume in a new series called Approaches to Digital Game Studies. Editors Gerald A. Voorhees, Joshua Call and Katie Whitlock will “examine the medium of digital games and bring together a range of voices from different disciplines to ask questions fundamental to game studies.”
Game studies is a relatively new field, and one in which the opportunity exists not just for learning, but for creating dialogue about the field of study itself. It’s part of the series editors’ final goal to foster this discussion. They have chosen to use game genre as a sticking place: “Rather than limiting the dialogue, this should serve to aid in deepening the conversation about the nature of genre in digital games as well as providing an entrée for those who want to enter game studies through the lens of the gameplay they recognize and feel kinship towards.” Which is all a way of saying that this is a great opportunity for video game nerds and scholarly nerds to come together to start talking about what digital gaming means in both practical and intellectual terms.
In this first title in the series, the editors gathered together a series of essays on the digital role-playing game and its many facets, including temporality, identity, multiculturalism and government, among others. “Dungeons, Dragons, and Digital Denizens is an exceptionally coherent and well-integrated collection,” says Bart Simon (Associate Profesor, Director, Centre of Technoculture, Art and Games, Concordia University, Canada). For more info on the series, or to order the book, click the cover above. Happy gaming!
